We are happy to announce that our research is being published in Learning and Instruction and International Journal of Human Computer Studies. Congratulations to our team members Guido and Thomas for publishing their work.
The first article used eye-tracking and EEG to investigate multi-media learning. The measurements can be used in addition to previously existing subjective measures.
You can read the article using this link:
In the second article EEG was used in combination with Galvanic Skin Response (GSR) to evaluate potential measures of presence. These measures will hopefully influence future Games User Research.
Here’s the link to the full article:
If you would like to cite our research here are the full citations:
Makransky, G., Terkildsen, T. S., & Mayer, R. E. (2019). Role of subjective and objective measures of cognitive processing during learning in explaining the spatial contiguity effect. Learning and Instruction, 61(May 2018), 23–34.
Terkildsen, T., & Makransky, G. (2019). Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence. International Journal of Human-Computer Studies, 126(January), 64–80.