This paper compared learning using different media: VR and Video. The effect of pre-training on learning in either medium was also investigated.
In an experiment we found on one hand that VR is rated higher in perceived enjoyment, and on the other hand that only in the VR condition knowledge, retention and self-efficacy were positively affected by pre-training. Our study therefore suggests that implementing VR in education requires specific instructional methods.
To cite this paper consider using the following citation:
Meyer, O. A., Omdahl, M. K., & Makransky, G. (2019). Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. Computers & Education, 103603.Chicago