Paper accepted to CHI ’20

We are very happy to announce that we had a paper accepted to The ACM CHI Conference on Human Factors in Computing Systems, the premier international conference of Human-Computer Interaction. This year’s acceptance rate was 24%. Our paper by Sarune

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Our Visit to IEEEVR 2019

Last week we had the pleasure of showcasing our research at IEEEVR 2019 in Osaka, Japan.  The study we presented investigates and compares the instructional effectiveness of VR versus video as media for teaching scientific procedural knowledge. It furthermore discusses

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Conducting our Research in USA, Brasil and Denmark

Following a year-long collaboration with Novozymes and Labster, last month our industrial PhD Fellow, Sarune Baceviciute has been on the road running user-research workshops with Novozymes employees, investigating learning effectiveness of VR tools for biotech industry training.  Working hand in hand with head scientists at

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Our research published in Computers & Education

We are so happy to announce that the research paper “Investigating the process of learning with desktop virtual reality: A structural equation modeling approach” by Guido Makransky and Gustav Bøg Petersen got published in Computers & Education. Give it a read! Link

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HOT! Our research is trending on Reddit!

Girls and boys may learn differently in virtual reality (VR). A new study with 7th and 8th -grade students found that girls learned most when the VR-teacher was a young, female researcher named Marie, whereas the boys learned more while

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Best Paper at EARLI SIG 6 & 7 2018

Oliver Meyer (Student Assistant), Magnus Omdahl and Guido Makransky (Founder) were awarded with the “Best Paper Presentation” award for their paper “Investigating the Effect of Pre-training when Learning through Immersive VR: A Media and Methods Experiment”.

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